Importing Existing Animations
To import animations, you will need a rig. See the Importing/Exporting SM64 Geolayouts documentation or use the Example Mario Model
Enable “Show Importing Menus” in the “SM64 General Settings” panel.
After that, the sub-panel “Importing” under “SM64 Animation Inspector” will be visible.
- Set “Type” based on your import goal and follow the relevant instructions:
Importing Existing Animations (C)
Presets:
Use the search button next to the “Preset” dropdown.
Enable “Read Entire Table” to import all animations (default), or disable it to select individual animations (use custom for a specific index).
Custom Presets:
Select “Custom”, choose a folder/file, or set the decomp path in the importer or general settings.
Enable “Use Custom Name” for original names.
See General Import Settings for more.
Importing Existing Animations (Binary)
Setting Up the ROM
Enable “Show Importing Menus” in the panel “SM64 General Settings”. Then set the “Import ROM” to your extended ROM’s path.
Presets:
Use the search button next to the “Preset” dropdown.
Enable “Read Entire Table” to import all animations (default), or disable it to select individual animations (use custom for a specific index).
Custom Presets:
Select “Custom” in the “Preset” dropdown.
- Configure the following options based on import type:
“DMA”: Import from a DMA table (Mario), you will need to set the “DMA Table Address” to the address in ROM.
“Table”: Import from a table, you will need to enable/disable “Is Segmented Address” and set the address of the table, set “Level” to a level where the table is loaded.
To import the entire table, enable “Read Entire Table” (on by default), otherwise choose an index.
Enable “Check NULL Delimiter” if the table’s last element is a
NULL (0x00), otherwise set “Size” to the amount of elements if you have “Read Entire Table” enabled.“Animation”: Import a single animation, you will need to enable/disable “Is Segmented Address”, set the address of the animation header and set “Level” to a level where the animation is loaded.
Enable “Ignore Bone Count” to ignore the bone count of the target armature, this is necesary for when headers have a different bone count than the target armature.
Importing Existing Animations (Insertable Binary)
There are no presets for this type.
Enable “Ignore Bone Count” to ignore the bone count of the target armature, this is necesary for when headers have a different bone count than the target armature.
Table Import Settings
When importing an insertable binary file of table type (4), the settings under “Table Imports” are used.
To import the entire table, enable “Read Entire Table” (on by default), otherwise choose an index.
Enable “Check NULL Delimiter” if the table’s last element is a
NULL (0x00), otherwise set “Size” to the amount of elements if you have “Read Entire Table” enabled.
General Import Settings
Enable “Clear Table On Import” (on by default) to clear the table elements of the armature on import.
Finally, select your armature and click “Import Animation(s)”.